There is investigated a two-person game model of optimizing cross-section squares of the four-mount construction, where the model kernel is defined on the six-dimensional hyperparallelepiped as the product of three closed intervals of unit-normed loads and of three closed intervals of unit-normed cross-section squares. For the case of incorrectly pre-evaluated two left and one right endpoints of those interval uncertainties there has been proved that the projector may obtain an optimal strategies continuum. A criterion for singularizing that continuum has been proposed.
optimizing cross-section squares, two-person game model, four-mount construction, incorrect pre-evaluation, оптимізація площ поперечного перерізу, ігрова модель двох осіб, чотирьохопорна конструкція, некоректне попереднє оцінювання